WebGLRenderingContext: shaderSource() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a
WebGLShader.
Syntax
js
shaderSource(shader, source)
Parameters
shader-
A
WebGLShaderobject in which to set the source code. source-
A string containing the GLSL source code to set.
Return value
None (undefined).
Exceptions
TypeError-
Thrown if the specified
shaderis not of typeWebGLShader.
Examples
js
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);
const source = gl.getShaderSource(shader);
Specifications
| Specification |
|---|
| WebGL Specification> # 5.14.9> |
Browser compatibility
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