GPUCommandEncoder: beginComputePass() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The beginComputePass() method of the GPUCommandEncoder interface starts encoding a compute pass, returning a GPUComputePassEncoder that can be used to control computation.

Syntax

js
beginComputePass()
beginComputePass(descriptor)

Parameters

descriptor Optional

An object containing the following properties:

label Optional

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

timestampWrites Optional

An array of objects defining where and when timestamp query values will be written for this pass. These objects have the following properties:

querySet

A GPUQuerySet of type "timestamp" that the timestamp query results will be written to.

beginningOfPassWriteIndex

A number specifying the query index in querySet where the timestamp at the beginning of the render pass will be written. This is optional - if not defined, no timestamp will be written for the beginning of the pass.

endOfPassWriteIndex

A number specifying the query index in querySet where the timestamp at the end of the render pass will be written. This is optional - if not defined, no timestamp will be written for the end of the pass.

Note: The timestamp-query feature needs to be enabled to use timestamp queries. Timestamp query values are written in nanoseconds, but how the value is determined is implementation-defined.

Return value

A GPUComputePassEncoder object instance.

Validation

The following criteria must be met when calling beginComputePass(), otherwise a GPUValidationError is generated and an invalid GPUComputePassEncoder is returned:

Examples

In our basic compute demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPUComputePassEncoder created via beginComputePass().

js
// …

// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();

// Initiate render pass
const passEncoder = commandEncoder.beginComputePass();

// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));

// End the render pass
passEncoder.end();

// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
  output,
  0, // Source offset
  stagingBuffer,
  0, // Destination offset
  BUFFER_SIZE,
);

// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);

// …

Specifications

Specification
WebGPU
# dom-gpucommandencoder-begincomputepass

Browser compatibility

See also