Window: gamepaddisconnected event
Baseline 2025>
Newly available
Since December 2025, this feature works across the latest devices and browser versions. This feature might not work in older devices or browsers.
The gamepaddisconnected event is fired when the browser detects that a gamepad has been disconnected.
The event will not fire if disallowed by the document's gamepad Permissions Policy.
This event is not cancelable and does not bubble.
Syntax
Use the event name in addEventListener():
addEventListener("gamepaddisconnected", (event) => { })
Alternatively, assign to the event handler property of the interface:
ongamepaddisconnected = (event) => { }
Examples
To be informed when a gamepad is disconnected, you can add a handler to the window using addEventListener(), like this:
window.addEventListener("gamepaddisconnected", (event) => {
console.log("Lost connection with the gamepad.");
});
Alternatively, you can use the window.ongamepaddisconnected event handler property to establish a handler for the gamepaddisconnected event (but note that this replaces other event listeners added using ongamepaddisconnected, if any):
window.ongamepaddisconnected = (event) => {
console.log("Lost connection with the gamepad.");
};
Specifications
| Specification |
|---|
| Gamepad> # event-gamepaddisconnected> |