AudioBuffer: length property
        
        
          
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      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The length property of the AudioBuffer
interface returns an integer representing the length, in sample-frames, of the PCM data
stored in the buffer.
Value
An integer.
Examples
js
// Stereo
const channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
const frameCount = audioCtx.sampleRate * 2.0;
const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
button.onclick = () => {
  // Fill the buffer with white noise;
  // just random values between -1.0 and 1.0
  for (let channel = 0; channel < channels; channel++) {
    // This gives us the actual ArrayBuffer that contains the data
    const nowBuffering = myArrayBuffer.getChannelData(channel);
    for (let i = 0; i < frameCount; i++) {
      // Math.random() is in [0; 1.0]
      // audio needs to be in [-1.0; 1.0]
      nowBuffering[i] = Math.random() * 2 - 1;
    }
  }
  console.log(myArrayBuffer.length);
};
Specifications
| Specification | 
|---|
| Web Audio API> # dom-audiobuffer-length> | 
Browser compatibility
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